A fast, tactical, and addictive game!
Playable with two, three, or four players, Splendor can be explained in 5 minutes and plays in half an hour.
A fluid mechanic and fast turns.
The turn for each player is fast and intuitive: there's only one action! Getting tokens follows simple rules which will force you to make hard choices: either three tokens of different colors, or two tokens of the same color (if there are at least four remaining of the chosen color). You can also acquire a development by combining bonus and tokens, or put a card in reserve (either face-up from the table or "blind" from the top of one of the development piles).
The developments are placed in the middle of the table and are visible by all. Players must thus elaborate a strategy in an endlessly changing environment, such as when another player claims a coveted development. Players must thus carefully chose their tokens to acquire a development of interest to them... but without revealing their intentions too clearly to avoid having it be reserved by a mean-spirited opponent! This short / long term balance is at the heart of strategy in Splendor.
The game ends when a player reaches fifteen prestige points. But all the players get to finish the current turn so that everybody plays the same number of turns, to be fair. You can thus reach fifteen points but still lose due to another player having a really hot turn.
The merchant guilds from the Renaissance.
Your commercial empire will often start with low-cost developments, such as caravans and mines. Then you'll acquire ships and send explorers to the new world. The most talented artisans will then join you, if you have enough bonuses and tokens.
Finally you'll invest, if all goes well, in prestigious buildings, which will earn you a strong prestige value as well as their bonuses. The princes of the Renaissance, whether it may be François the 1st, Anne of Britain, or Henry the VIII, will seek you out, often bringing the last few prestige points, if your commercial empire is sufficiently productive.
The visuals of Splendor immerse you in that era, which was at once brilliant and so alien... so during the game, don't hesitate, once in a while, to forget the numbers to enjoy the illustrations and the visual world of Pascal Quidault. But not for too long, though - your opponents might take advantage of it!
Ages: 10 + | Players: 2 - 4
Splendor can be explained in five minutes and can play in half an hour,works with two players just as well as with three or four.In Splendor, you lead a merchant guild.Using tokens representing gemstones, you will acquire developments which produce new gems (bonuses). These bonuses reduce the cost of your purchases and attract noble patrons.Each turn is quick: one, and only one, action!The first player to reach fifteen prestige points by accumulating nobles and development triggers the end of the game.